Uses of Class
gzz.gfx.gl.GL.RenderingSurface

Packages that use GL.RenderingSurface
gzz.client.gl   
gzz.gfx.gl   
 

Uses of GL.RenderingSurface in gzz.client.gl
 

Methods in gzz.client.gl that return GL.RenderingSurface
protected  GL.RenderingSurface GLScreen.createGLObj(int x, int y, int w, int h)
           
 GL.RenderingSurface GLRenderingSurface.getRenderingSurface()
           
protected  GL.RenderingSurface GLRenderingSurface.createGLObj(int x, int y, int w, int h)
          Called during initialization to create the corresponding GL object.
 

Uses of GL.RenderingSurface in gzz.gfx.gl
 

Subclasses of GL.RenderingSurface in gzz.gfx.gl
static class GL.Window
          An on-screen GLX window into which graphics can be drawn.
 

Methods in gzz.gfx.gl that return GL.RenderingSurface
static GL.RenderingSurface GL.createStableRenderingSurface(int w, int h)
           
 

Methods in gzz.gfx.gl with parameters of type GL.RenderingSurface
 void GLVobCoorder.renderInterp(GL.RenderingSurface into, GLVobMap theVobs, int[] csinds, GLVobCoorder other, float fract, boolean standardcoords, boolean showFinal)
           
 float GLVobCoorder.timeRender(GL.RenderingSurface into, GLVobMap theVobs, boolean standardcoords, int iters)
           
static void GL.render(GL.RenderingSurface win, int ninds, int[] inds1, float[] pts1, int[] interpinds, int[] inds2, float[] pts2, int[] codes, float fract, boolean standardcoords, boolean showFinal)
           
static float GL.timeRender(GL.RenderingSurface win, int iters, int ninds, int[] inds1, float[] pts1, int[] codes, boolean standardcoords)
           
 void GL.Texture.copyTexImage2D(GL.RenderingSurface win, java.lang.String buffer, java.lang.String target, int level, java.lang.String internalFormat, int x, int y, int w, int h, int border)
          Read into this texture from screen.
 void GL.ByteVector.readFromBuffer(GL.RenderingSurface win, java.lang.String buffer, int x, int y, int width, int height, java.lang.String format, java.lang.String type)
          Read pixels from an OpenGL buffer into this bytevector.