In file ./include/vob/trans/LinearPrimitives.hxx:

class Vob::Ortho

Orthogonal coordinate system (in xy), offset in z.

Documentation

Orthogonal coordinate system (in xy), offset in z. Can't be used in HierarchicalTransform directly because parameters are required.

Inheritance:

Ortho - PrimitiveTransform

Ortho - GLPerformablePrimitiveTransform


Public Methods

[more]void tr (const ZPt &from, ZPt &to) const
Perform the internal transformation of this coordsys


Inherited from PrimitiveTransform:


Inherited from GLPerformablePrimitiveTransform:

ovoid tr(const ZPt &from, ZPt &to) const
Perform the internal transformation of this coordsys


Direct child classes:
Ortho_Explicit
OrthoBox
BuoyOnCircle1

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