Author: | Tuomas Lukka |
---|---|
Last-Modified: | 2002-11-14 |
Revision: | 1.6 |
Status: | Implemented |
Scope: | Minor |
Type: | Interface |
There are some coordinate systems that will not get created sometimes: currently, buoy and cull coordsystems are sometimes returned as null. This needs to be addressed in the VobCoorder transforming API.
is it a problem that transformPoint and transformPoints2 will sometimes not return their into parameters?
RESOLVED: Not really. The most common use is in Vobs and there the coordinate systems are guaranteed to be valid; otherwise, they would not be drawn.
Change
public void transformPoints3(int withCS, float[] pt, float[]into) { public boolean inverseTransformPoints3(int withCS, float[] pt, float[]into) {
into
public float[] transformPoints3(int withCS, float[] pt, float[]into) { public float[] inverseTransformPoints3(int withCS, float[] pt, float[]into) {
Which will return into, if non-null and the cs is valid..
Then, change the spec of the functions
public float[] transformPoints3(int withCS, float[] pt, float[]into) { public float[] inverseTransformPoints3(int withCS, float[] pt, float[]into) { public java.awt.Point transformPoint(int cs, float x, float y, java.awt.Point into) { public java.awt.Point[] transformPoints2(int cs, float[] coords, java.awt.Point[] into) {
so that if the coordinate system is not valid (e.g. it's a buoy or culled coordinate system that is currently not shown), these will return null and not transform anything.