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Packages that use VobScene | |
gzz.client | |
gzz.client.awt | |
gzz.client.gl | |
gzz.gfx.gl | |
gzz.view | |
gzz.view.buoy | |
gzz.vob | org.gzigzag.vob |
gzz.vob.buoy |
Uses of VobScene in gzz.client |
Fields in gzz.client declared as VobScene | |
protected VobScene |
Screen.prev
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protected VobScene |
Screen.next
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Methods in gzz.client that return VobScene | |
VobScene |
Shower.generate()
Generate a new VobScene, corresponding to the current state of the matters. |
VobScene |
Screen.getVobSceneForEvents()
|
VobScene |
GraphicsAPI.RenderingSurface.createVobScene()
Create a new vobscene of the appropriate type, with current window size as size. |
VobScene |
GraphicsAPI.RenderingSurface.createVobScene(java.awt.Dimension size)
Create a new vobscene of the appropriate type for this window. |
VobScene |
GraphicsAPI.AbstractRenderingSurface.createVobScene()
|
VobScene |
Fallback.Win.getCachedVobScene()
Get the last generated vob scene. |
VobScene |
Fallback.Win.generate()
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Methods in gzz.client with parameters of type VobScene | |
void |
GraphicsAPI.RenderingSurface.renderStill(VobScene vs,
float lod)
Render the still image of the vobscreen. |
void |
GraphicsAPI.RenderingSurface.renderAnim(VobScene from,
VobScene to,
float fract,
float lod,
boolean showFinal)
Render the interpolated form between the two vobscenes. |
void |
GraphicsAPI.RenderingSurface.renderAnim(VobScene from,
VobScene to,
float fract,
float lod,
boolean showFinal)
Render the interpolated form between the two vobscenes. |
void |
Connector.connect(VobScene into,
Vob from,
Vob to,
int angle)
Connect Vobs visibly |
Uses of VobScene in gzz.client.awt |
Methods in gzz.client.awt that return VobScene | |
VobScene |
AWTScreen.createVobScene(java.awt.Dimension size)
|
Methods in gzz.client.awt with parameters of type VobScene | |
void |
AWTScreen.renderStill(VobScene prev,
float lod)
|
void |
AWTScreen.renderAnim(VobScene prev,
VobScene next,
float fract,
float lod,
boolean showFinal)
Renders and display a frame of the view animation on screen |
void |
AWTScreen.renderAnim(VobScene prev,
VobScene next,
float fract,
float lod,
boolean showFinal)
Renders and display a frame of the view animation on screen |
Uses of VobScene in gzz.client.gl |
Methods in gzz.client.gl that return VobScene | |
VobScene |
GLRenderingSurface.createVobScene(java.awt.Dimension size)
|
Methods in gzz.client.gl with parameters of type VobScene | |
void |
GLRenderingSurface.renderStill(VobScene scene,
float lod)
|
void |
GLRenderingSurface.renderAnim(VobScene prev,
VobScene next,
float fract,
float lod,
boolean showFinal)
|
void |
GLRenderingSurface.renderAnim(VobScene prev,
VobScene next,
float fract,
float lod,
boolean showFinal)
|
float |
GLRenderingSurface.timeRender(VobScene vs,
int iters)
|
Uses of VobScene in gzz.gfx.gl |
Methods in gzz.gfx.gl with parameters of type VobScene | |
static void |
Stencil.drawStenciled(VobScene vs,
java.lang.Runnable drawStencil,
java.lang.Runnable drawOverStencil,
java.lang.Runnable drawOutside,
java.lang.Runnable drawContents,
boolean needDepth)
Draw something stenciled Assumes that stencil buffer is all zeroes when called; leaves it zeroed if contract of drawOverStencil is met. |
void |
GLVobMap.setVS(VobScene vs)
|
int |
GL.Renderable0JavaObject.putGL(VobScene vs)
|
int |
GL.Renderable1JavaObject.putGL(VobScene vs,
int coordsys1)
|
int |
GL.Renderable2JavaObject.putGL(VobScene vs,
int coordsys1,
int coordsys2)
|
int |
GL.Renderable3JavaObject.putGL(VobScene vs,
int coordsys1,
int coordsys2,
int coordsys3)
|
Uses of VobScene in gzz.view |
Methods in gzz.view with parameters of type VobScene | |
int |
FisheyeState.getCoordsys(VobScene vs,
int into,
java.lang.Object key)
Put the current fisheye coordinate system into the given vobscene. |
void |
CoordinatePlaneMultiView.render(VobScene vs,
int into,
AbstractViewContext context,
int cullCS,
Space space,
CellPlacementHook hook)
Render with culling. |
void |
PageSpanCellView.place(Enfilade1D enf,
VobScene vs,
int into,
float importance,
float pixelscale)
Place the given enfilade in the coordinate system. |
void |
PageSpanCellView.place(Cell c,
VobScene vs,
int box,
ViewContext context)
|
void |
PageSpanCellView.Layout.place(VobScene vs,
int into,
float importance,
float pixelscale)
|
void |
PageSpanCellView.Layout.place(VobScene vs,
int into,
float importance,
float pixelscale,
int cullCS)
Place this layout into the given coordinate system. |
void |
PageSpanCellView.Layout.placeBoxed(VobScene vs,
int into,
float importance,
float pixelscale)
Place this layout strictly fitted into the given box. |
void |
VobVanishingClient.render(VobScene vs,
int into,
ViewContext context)
|
void |
View.render(VobScene sc,
int into,
ViewContext context)
Draw a representation of the structure into a VobScene. |
void |
TextCellContentView.place(Cell c,
VobScene vs,
int box,
ViewContext context)
|
protected void |
TextCellContentView.placeVob(Cell c,
VobScene vs,
int cs,
int start,
int end,
int offs,
ViewContext context,
float h,
float scaled_h,
float scale)
|
void |
RowColView.render(VobScene sc,
int into,
ViewContext context)
|
void |
MultitypeCellContentView.place(Cell c,
VobScene sc,
int box,
ViewContext context)
|
void |
MarkDecorator.render(VobScene vs,
int into,
Fallback fallback,
Fallback.Win win)
|
void |
LollipopCellView.place(Cell c,
VobScene vs,
int box,
ViewContext context)
Add the vobs that make up an image of a cell into the given coordinate system of the given vobscene. |
void |
LinebrokenCellContentView.place(Cell c,
VobScene vs,
int box,
ViewContext context)
|
void |
LinebrokenCellContentView.place(Cell c,
VobScene vs,
int box,
ViewContext context,
java.lang.String textColor)
|
void |
LastOpDecorator.render(VobScene sc,
int into,
Fallback fallback,
Fallback.Win win)
|
void |
ImageCellContentView.place(Cell c,
VobScene vs,
int box,
ViewContext context)
|
void |
FullScreenView.render(VobScene vs,
int into,
ViewContext context)
|
void |
FallbackSceneDecorator.render(VobScene sc,
int into,
Fallback fallback,
Fallback.Win win)
Put the additional information into the vob scene. |
void |
DimDecorator.render(VobScene sc,
int into,
Fallback fallback,
Fallback.Win win)
|
void |
CoordinatePlaneView.render(VobScene vs,
int into,
ViewContext context)
|
void |
CoordinatePlaneView.render(VobScene vs,
int into,
ViewContext context,
int cullCS)
Render with culling. |
void |
CellViewPlugin.place(Cell c,
VobScene sc,
int box,
ViewContext context)
|
abstract void |
CellView.place(Cell c,
VobScene vs,
int box,
ViewContext context)
Place the contents of one cell into the given coord system. |
void |
CellPlacementHook.placed(Cell c,
VobScene sc,
int b,
ViewContext context)
A cell was placed. |
void |
CellMagnifier.place(Cell c,
VobScene sc,
int box,
ViewContext context)
|
void |
CellHBox.place(VobScene vs,
int coordsys,
float scale)
|
void |
Cell1DBuoyHook.placed(Cell c,
VobScene sc,
int box,
ViewContext context)
Deprecated. |
void |
BoxCellView.place(Cell c,
VobScene vs,
int box,
ViewContext context)
|
Uses of VobScene in gzz.view.buoy |
Methods in gzz.view.buoy with parameters of type VobScene | |
void |
ScrollblockCellLinker.doLinks(Cell c,
VobScene vs,
int cs,
BuoyViewNodeType cellNodeType,
BuoyLinkListener listener)
|
void |
PPLinker.doLinks(Cell c,
VobScene vs,
int cs,
BuoyViewNodeType cellNodeType,
BuoyLinkListener l)
|
int |
CellBuoyViewNodeType.renderBuoy(VobScene vs,
int into,
Cell c,
java.lang.Object content,
java.lang.Object cachedSize)
Render this view centered on a given cell. |
void |
CellBuoyViewLinker.doLinks(Cell c,
VobScene vs,
int cs,
BuoyViewNodeType cellNodeType,
BuoyLinkListener l)
Call the BuoyLinkListener with the relevant links. |
int |
BuoyAdaptor.renderBuoy(VobScene vs,
int into,
java.lang.Object linkId,
java.lang.Object anchor,
java.lang.Object cachedSize)
|
int |
BuoyViewNodeType.renderBuoy(VobScene vs,
int into,
java.lang.Object linkId,
java.lang.Object anchor,
java.lang.Object cachedSize)
Render portion of the view relevant to linkId and anchor into the given box. |
void |
BuoyViewMainNode.renderMain(VobScene vs,
int into)
Render this main view into the given box in the given vs. |
boolean |
BuoyViewMainNode.mouse(java.awt.event.MouseEvent e,
VobScene oldVobScene)
A mouse event was not interpreted to the buoy framework and is passed to this node as the main buoy. |
Uses of VobScene in gzz.vob |
Methods in gzz.vob with parameters of type VobScene | |
void |
VobMap.setVS(VobScene vs)
|
int |
Vob.putGL(VobScene vs)
For OpenGL: Add the current vob to the given display list, using the given coordinate systems. |
int |
Vob.putGL(VobScene vs,
int cs1)
|
int |
Vob.putGL(VobScene vs,
int cs1,
int cs2)
|
int |
Vob.putGL(VobScene vs,
int cs1,
int cs2,
int cs3)
|
Uses of VobScene in gzz.vob.buoy |
Methods in gzz.vob.buoy with parameters of type VobScene | |
void |
SimpleBuoy.put(VobScene into,
int x,
int y,
int w,
int h)
|
void |
BuoyPlacer.place(VobScene seafloor)
|
void |
BuoyPlacer.Buoy.put(VobScene into,
int x,
int y,
int w,
int h)
|
void |
Buoy2.place(VobScene into,
Buoy[] b,
java.awt.Rectangle sea)
Place the given buoys into the given rectangle. |
void |
Buoy.put(VobScene into,
int depth,
int x,
int y,
int w,
int h)
|
Constructors in gzz.vob.buoy with parameters of type VobScene | |
CircleFloater4(VobScene into,
int parent,
float centerx,
float centery,
float radius,
float projx,
float projy)
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