Table of Contents
Namespaces
- CallGL CallGL allows dynamic execution of OpenGL commands from strings
- Coords Coordinate systems
- Debug Handling debug variables.
- Fillet Generic implementation of fillets
- Lines Antialised OpenGL lines
- Mosaic A simple mosaic-texture builder.
- Os A namespace which contains non-portable classes and wrappers for them, for using OpenGL portably
- Paper Hardware-accelerated, procedurally textured unique backgrounds
- Perlin Perlin's noise function & co.
- Renderables The core of Gzz graphics: lists of interpolatable, renderable OpenGL objects in affine coordinate systems
- Templates Generic template utilities
- Text Fonts using OpenGL textures (mosaics) and FreeType2
- Texture Pre-rendered procedural textures
- Util Various small utilities
- Vec23 Simple vectors for 2D / 3D graphics
- VecGL Useful overloads for OpenGL routines using Vec23
Functions
- compute_w Compute w value for the point d in quadrilateral a,b,c,d Use w(b,c,d), w(a,c,d), w(a,b,d), w(a,b,c) to get compatible w values for all vertices
- draw Draws an irregular edge.
Hierarchy of classes
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