class Mosaic::Texture2D |
A class which stores a complete texture image in memory as well as an OpenGL texture object.
A class which stores a complete texture image in memory as well as an OpenGL texture object. @todo make this into a template based on pixel format.
const Id& | getId () Get the texture id of the current texture |
void | loadSubImage (RasterBase &r, int x, int y) Load a raster to be part of this texture at x, y. |
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