In file gfx/libcallgl/callgl.hxx:
CallGL allows dynamic execution of OpenGL commands from strings
Documentation
CallGL allows dynamic execution of OpenGL commands from strings
-
void callGL(const char* string, int intoList)
- Execute OpenGL commands.
-
GLenum getTokenValue(const char* string)
- Get an OpenGL token value for the given string.
-
const char* getTokenString(GLenum value)
- Get (if available) an OpenGL token name for the given value.
-
const char* getStringname one of "VENDOR", "RENDERER", "VERSION", "EXTENSIONS"
- Get a string describing the current GL connection
-
const vector<float> getFloat(const char* pname)
- Get values of GL parameters
-
class DisplayList
- A simple automatic display list object.
-
class CallGLCode
- An instance of CallGL code compiled into a display list.
-
class NVProgID
- A simple automatic NVIDIA program id object.
-
bool loadProgram(GLuint id, const string source)
- Load an OpenGL program into the driver.
-
template<GLuint TARGET> class NVProg
- An instance of an NVIDIA program loaded into the driver.
Alphabetic index Hierarchy of classes
This page was generated with the help of DOC++.