Author: | Tuomas Lukka |
---|---|
Last-Modified: | 2003-03-31 |
Revision: | 1.1 |
Status: | Implemented |
Many places in the API use w and h like
abstract public int ortho(int into, float depth, float x, float y, float w, float h);
in VobCoorder. This is not right, in the light of the new box coordinate system. Most instances of w and h should be renamed to sx and sy.
No semantic changes; just a name clarification.
Pretty trivial.