In file ./include/vob/paper/Paper.hxx:
A class for rendering parts of infinite planes with affine mappings of texture coordinates
Documentation
A class for rendering parts
of infinite planes with affine mappings of texture coordinates
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class LightParam
- Specifies texture coordinate system and the parameters of the diffuse light for lighting the backgrounds using bump mapping
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class LightSetup
- (internal): an abstract base class for objects used to set up the texture blending using the light parameters
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class BlendColorSetup: public LightSetup
- Set up the blend color to be the light color
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class LightDirSetup: public LightSetup
- Computes light direction in paper texture coordinates into the primary color.
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class TexGen
- Simple, non-lighting-dependent TexGen.
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class TexGenEmboss: public TexGen
- TexGen for embossing.
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class TexGenLightmap: public TexGen
- TexGen for transforming light intensity or direction map into paper texture coordinates for a light at a finite distance.
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class PaperPass
- A single rendering pass.
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class Paper: public vector<PaperPass>
- A paper is simply a vector of passes
Alphabetic index Hierarchy of classes
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