In file ./include/vob/paper/Paper.hxx:

namespace Vob::Paper

A class for rendering parts of infinite planes with affine mappings of texture coordinates

Documentation

A class for rendering parts of infinite planes with affine mappings of texture coordinates

class LightParam
Specifies texture coordinate system and the parameters of the diffuse light for lighting the backgrounds using bump mapping
class LightSetup
(internal): an abstract base class for objects used to set up the texture blending using the light parameters
class BlendColorSetup: public LightSetup
Set up the blend color to be the light color
class LightDirSetup: public LightSetup
Computes light direction in paper texture coordinates into the primary color.
class TexGen
Simple, non-lighting-dependent TexGen.
class TexGenEmboss: public TexGen
TexGen for embossing.
class TexGenLightmap: public TexGen
TexGen for transforming light intensity or direction map into paper texture coordinates for a light at a finite distance.
class PaperPass
A single rendering pass.
class Paper: public vector<PaperPass>
A paper is simply a vector of passes

Alphabetic index Hierarchy of classes



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