class Vob::Paper::LightParam |
Specifies texture coordinate system and the parameters of the diffuse light for lighting the backgrounds using bump mapping
Specifies texture coordinate system and the parameters of the diffuse light for lighting the backgrounds using bump mapping
ZVec | e0 Paper coordinate system basis vectors and origin in object coordinates. |
ZVec | Light Light position in object coordinates. |
float | Light_w Light position w component. |
float | color [4] Light color |
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