class Vob::IrregularEdge |
coords1: paper => window coords2: frame => paper (assumed to be affine)
coords1: paper => window coords2: frame => paper (assumed to be affine)shape: determines the frame shape; all shapes fit in [-1,1]^2 setup: CallGL code that is run before calling Irregu::draw texscale, ..., flags: passed directly to Irregu::draw
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