In file ./include/vob/vobs/Trivial.hxx:

struct Vob::CallListBoxCoorded

Call the given display list, with the GL transformation matrix set from the given transformation's box.

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Call the given display list, with the GL transformation matrix set from the given transformation's box. This has the same effect as using CallListCoorded with the coordinate system unitSq() on top of the coordinate system given to this vob..

This Vob cannot be used in non-glperformable transformations, so for example any nonlinear transformations cause an error. This is because we cannot make OpenGL map the coordinates properly, especially if the nonlinearity would require dicing.

There are solutions for this - see, e.g. liblines and paperquad.

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