In file ./include/GLMosaicText.hxx:

template<class Iterator, class RandomRenderer, class Vertex, class TexBind> float GLMosaicText::renderIter

( RandomRenderer &r,
  Iterator begin,
  Iterator end,
  float x,
  float y,
  Vertex &vertex,
  TexBind t)

Render a string.

Documentation

Render a string. OpenGL texture coordinates are set normally but in order to allow nonlinear transforms of vertices, all vertex commands are routed through the Vertex object.

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