In file ./include/glmosaictext/Mosaic.hxx:
A simple mosaic-texture builder.
Documentation
A simple mosaic-texture builder.
A mosaic texture is simply a texture which is glued
together from smaller images, with the intent that
the images be used separately. This is most useful for
fonts, since there we need hundreds of small images and
storing all in separate OpenGL texture objects would be
wasteful.
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class Id
- A pointer-semantics object representing a single texture.
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struct Rect
- A class representing a rectangular region of a single texture.
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namespace Format
- Texture formats
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class RasterBase
- Base class for images
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template<class Format> class Raster: public RasterBase
- A class representing a single raster image.
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class Texture2D
- A class which stores a complete texture image in memory as well as an OpenGL texture object.
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class Texture2DFactory
- A factory for creating Texture2D objects, for use in MosaicBuilder.
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struct MosaicTile
- A single tile in a mosaic.
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class MosaicBuilder
- A class that builds a mosaic of the requested tiles.
Alphabetic index Hierarchy of classes
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