Distortion attribute for 2D canvas

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How should 2D canvases be distorted?

Since generally distortable/diceable vob architecture is still under development for some time, FishEye transformation wouldn't work with vobs.

One solution could be that we won't even try to distort single vobs, but only their relative sizes and distances. The focused vob would be in it's original size, but step by step vobs would be drawn smaller and closer each other. This distortation way is a bit familiar from vanishing views in GZZ.

distortion-example.png

Distorted 2D canvases could be useful i.e. in buoys.

Discussion

As this distortation wouldn't be continuous, could background be distorted at all?